A downloadable tabletop RPG

Buy Now$8.00 USD or more

Welcome to the OmniMyth

OmniMyth: Fables is a character-driven fantasy roleplaying game where the adventure is secondary to the friends you make along the way. You'll wield unique and powerful weapons and abilities to fight back the forces of your Guide's imagination. If you feel so inclined, traipse through the scenic town of Tana's Dell and discover the sordid alchemical secrets it contains between the trees. 

Principles:

1. Subvert the hero's journey: It's great for stories, but makes for a poor group play experience.

2. Play the character that you want: Classes can be restrictive. This is my take on a "classless" RPG system, which instead allows you to create your own abilities and have some flexibility in how you change them as you level.

3. Combat should be interesting and fast paced: No more slog-boring, phone-checking combat sessions. OmniMyth has fast-paced, brutal combat where the tables can be turned at the drop of the hat.

4. Death should be interesting: Death is boring in an RPG. Throwing away your old character and rolling a new one can feel heartbreaking. So, how about playing as a ghost instead? Or going on a quest to come back to life? Death in OmniMyth can be the beginning of a new play arc.


OmniMyth: Fables is full of beautiful illustrations and tips for a successful campaign. In addition, you'll find a blank character sheet for your use. Form-fillable character sheets are available at OmniMyth.net


The ability creation system allows you to create more than 500,000 unique spells, techniques, and abilities to accurately represent your character's skills, personality, and goals.

Also featured at OmniMyth.net is a random character generator, so that you can jump into play with a unique character at a moments' notice.

Updates:

OmniMyth: Fables is a beta of the final OmniMyth game and may undergo changes in the following year, when the final version is released all those who purchased a copy of OmniMyth: Fables will be given the PDF of the final release version of the game.

Community Copies:

If you purchase the game at $12 or more I will add additional community copies. These copies are freely available to those who are otherwise unable to purchase the game. The $12 copy of the game comes with a small hand-written thank you message from the author on the "inner cover" of the PDF.

Updated 9 days ago
StatusReleased
CategoryPhysical game
Rating
(5)
AuthorOmniMyth
GenreRole Playing
TagsDreams, Fantasy, omnimyth, osr, Sandbox, tabletop

Purchase

Buy Now$8.00 USD or more

In order to download this tabletop RPG you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

OmniMythFables_DigitalDistro.pdf 34 MB
OmniMythFables_DigitalDistro_Contrib.pdf 34 MB
if you pay $12 USD or more

Community Copies

Support this tabletop RPG at or above a special price point to receive something exclusive.

OmniMyth: Fables community copy

Always wanted to get your own copy of OmniMyth: Fables, but you lack the budget? 

No problem! Now, you can get access to free community copies of OmniMyth any time someone generous buys a copy at $12 or more.


 Do you want to help spread OmniMyth to others?

 You can do that! Every purchase at $12 puts another copy of OmniMyth: Fables into the community copy pool, the available copies will be updated once daily.

Development log

Comments

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(+1)

Quick question, I'm going to take another look through the guide just incase I missed it but do enraged and bleed do anything besides modify other attacks through means and augments?

Hey!

Bleeding is applied as a condition to any target hit by an ability that applies bleeding, once applied every time the target takes a turn they take 1d4 damage, reducing the number of bleed stacks by 1. 

The only way a player can cause bleeding is if they have an ability made with the impacts Gut or Lacerate (or if you make up any of your own!)


Enraged is a positive condition that is also applied as part of an ability, and reduces damage taken for its duration.


Rules as written the only way to have either effect on the table would be to make it part of a character's ability through Martial Impacts, however you could always tie it to a magic or masterwork weapon of some sort, or a special piece of armor if you felt it would serve your game better.


Hope this helps! If you're still confused feel free to jump into the discord and we can talk about it.

(+1)

Thanks will definitely check out the discord

(+1)

This should be in the physical games section

You're so right! I didn't even realize there WAS a physical games section. Fixed. Thank you for your comment!